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I'm fond of mods that are self-explanatory and this 'un fits that bill in that both buttons do what you'd pretty much expect.
Xcom 2 mass effect mods mod#
Purpose built for Long War 2, LeaderEnemyBoss' Make All Items Available mod adds two buttons to the squad selection screen: Make All Items Available and Make Upgrades Available. Make All Items Available is another quality of life leg up I've grown to rely on. I've used it without issue, however bear this in mind before you subscribe yourself. NB - it's worth noting that a handful of players appear to have issues with Additional Icons' compatibility with LW2.
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All of the above icons are optional, says creator GrimyBunyip, and in fact are togglable via the mod's. Those of you familiar with the first Long War will recognise the similarity between this and LW's togglable Second Wave option.Īdditional Icons works in unison with TJNome's work by introducing five new icons: a Loot Indicator, which marks enemies carrying loot a Damage Icon, which shows the non-crit damage range of the unit's primary weapon an Aim Icon, which shows the current aim stat of the unit a Mobility Icon, which shows the current mobility stat of the unit and a Health Icon, which shows the current and maximum health of the unit. TJNome's Perfect Information displays hit, critical and dodge percentages for attacks levied by recruits and aliens alike - all of which is handy for tracking how often you land an overpowered shot, or fluff a Sure Thing.
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Both Perfect Information and Additional Icons are user interface mods that I admittedly didn't use very often in XCOM 2's base game, however are ones which I've increasingly relied upon during my time with Long War 2. Right, so you've trimmed the fat from your campaign but require a little more help reading the battlefield. Likewise, every second counts when your back's against the wall. Granted respite is scant in Long War 2, but the last thing you need is to waste your momentum performing needlessly tedious tasks. Units move quicker out on the field, the Avenger covers the world map at a sharper pace, and gone is the 1-3 second pause after launching an attack, the two second wait as you hide behind cover, and the second or so delay that's triggered in the aftermath of a kill. The intervening period has done little to change this, however, which is why I'm delighted creator BlueRaja has updated SWMT to work alongside Long War 2.Īs is hinted at in the title, Stop Wasting My Time is aimed at those interested in minimising time wasted in battle. I said I wasn't going to regurgitate the previous best XCOM 2 mods list, didn't I? Back then, BlueRaja's Stop Wasting My Time kicked off that list because it was easily one of my favourite XCOM 2 mods at the time. (NB - this extensive list of XCOM 2 mods compatible with Long War 2 is a handy resource, should you wish to cross-check the base game's existing catalogue in your own time.) Shy of regurgitating our best XCOM 2 mods list from last year, the following collection gathers those which have helped me (attempt) to conquer the long, Long War. Long War 2 offers much of the same, and, as Adam aptly noted in his hands-on last month, stars "tougher recruits for a tougher war." Given its broad size and scope Long War 2 feels as much a standalone game as it does a total conversion, therefore it's of little surprise modders of the base game have been updating their works so as to be compatible with Pavonis' ambitious venture. Crafted by Pavonis Interactive (formerly Long War Studios), it's the indirect follow-up to Enemy Unknown's Long War - a total conversion mod that expands upon Firaxis' core concepts and ideas, making just about every little detail more difficult along the way. Those of you familiar with XCOM 2's Long War 2 mod will know it needs little introduction.